- Pass the Fear Cheat Engine supports player, combat, currency, and progression edits.
- Required software: Cheat Engine 7.0 or a later compatible release.
- Recommended version: Use the table with the full-release v1.0 game build.
- Basic workflow: Open the CT file, select the game process, then enable options.
- Safety priority: Back up saves and disable options before entering important story moments.
Pass the Fear Cheat Engine Setup
Pass the Fear Cheat Engine setup uses a Cheat Engine table designed for the full-release v1.0 build. The table targets the Pass the Fear.exe process and was tested with the Steam edition. The reference listing also identifies Epic and Microsoft Store Xbox Game Pass versions, although compatibility outside Steam may vary.
This tool is best treated as a local, single-player customization utility. It can change values such as health, shield, anger, ammunition, currency, Ember, and Growth. Because these edits can affect progression balance or save data, create a backup before experimenting.
| Setup Item | Recommended Requirement | Notes |
|---|---|---|
| Game title | Pass the Fear | Use the matching Windows installation |
| Game build | Full release v1.0 | The listed table was released for this version |
| Game process | Pass the Fear.exe | Select the active process in Cheat Engine |
| Cheat Engine | Version 7.0 or newer | The table listing states that 7.0 is the minimum |
| Table file | Pass the Fear v1.0 CT | Open the .CT file after launching Cheat Engine |
Player Controls
- Unlimited Health
- Unlimited Shield
- Unlimited Anger
- Direct health and maximum health edits
Combat Options
- Unlimited Ammo
- One Hit Kill
- Editable anger values
- Adjustable maximum shield
Progression Values
- Max Currency on gain or spend
- Editable Ember
- Editable Growth
- Adjustable maximum values
Launch the game first, load into a controllable session, and keep Cheat Engine available before selecting the process. This makes the correct executable easier to identify.
A reliable setup starts with a clean test save or a manual backup. Avoid changing several values at once during your first session. Enable one option, observe the result, and then decide whether the setting behaves as expected.
For a reference copy of the listed table and its stated compatibility notes, see the Pass the Fear Cheat Engine table listing.
Step-by-Step Table Activation
Follow this sequence whenever you want to connect the table to the running game. The process is short, but selecting the wrong executable is the most common setup mistake.
Install Cheat Engine
Install Cheat Engine on the PC used to run Pass the Fear. The table listing specifies Cheat Engine 7.0 as the minimum version and indicates that later versions may also work.
Open the CT File
Start Cheat Engine, then double-click the Pass the Fear .CT file. If the file does not open automatically, use Cheat Engine’s File menu and select the table manually.
Select the Game Process
Click the PC icon in Cheat Engine and locate Pass the Fear.exe. Confirm that the process matches the currently running game rather than another Unity application.
Keep the Table List
When Cheat Engine asks whether to keep the table list, accept the prompt. This loads the available player, combat, currency, and progression entries.
Enable Options Carefully
Check an option to activate it, or edit a supported value where available. Start with one setting, test it briefly, and turn it off before trying another.
| Step | Action | Expected Result | If It Fails |
|---|---|---|---|
| 1 | Start Cheat Engine | The application opens normally | Confirm the installed version is supported |
| 2 | Open the CT file | The Pass the Fear table appears | Reopen the file from the File menu |
| 3 | Choose the process | Pass the Fear.exe is connected | Relaunch the game and check the process name |
| 4 | Keep the list | Table entries remain visible | Reload the CT file |
| 5 | Enable one option | The selected setting becomes active | Disable it and test another entry |
Do not attach the table to an unrelated process. If multiple Unity games or tools are open, verify the executable name before activating any option.
The process may need to be repeated after closing the game. A table connection is normally tied to the current running process, so reopening the title can require selecting the executable again.
Option Guide and Practical Uses
The table organizes its functions around the player and several resource systems. The safest approach is to choose an option that solves a specific problem rather than enabling every feature immediately.
| Option Group | Available Functions | Best Use Case | Caution |
|---|---|---|---|
| Health | Unlimited Health, Edit Health, Edit Max Health | Testing difficult encounters or recovering from mistakes | Extreme values may affect normal balance |
| Shield | Unlimited Shield, Edit Shield, Edit Max Shield | Practicing defense-heavy sections | Do not combine large edits without testing |
| Anger | Unlimited Anger, Edit Anger, Edit Max Anger | Experimenting with anger-based combat actions | Restore normal values before progression checks |
| Ammunition | Unlimited Ammo | Testing ranged combat without resource pressure | May reduce the intended resource challenge |
| Defeat damage | One Hit Kill | Shortening combat testing sessions | Can remove encounter mechanics and challenge |
| Currency | Max Currency on Gain/Spend | Reviewing purchases or reducing farming time | Enable only when needed |
| Ember and Growth | Edit and maximum-value controls | Testing progression-related values | Back up saves before changing progression resources |
Health Testing
Use health controls to practice movement, defense, or encounter patterns without restarting after every mistake.
Combat Testing
Ammo, anger, and one-hit options help evaluate combat behavior with fewer resource limits.
Resource Review
Currency controls can make it easier to inspect purchases without repeating the same farming loop.
Progression Experiments
Ember and Growth edits are useful for controlled testing, but deserve the strongest save-backup precautions.
Use one option at a time, record the original value, and return the setting to normal before saving important progress. This keeps troubleshooting manageable.
A practical order is to begin with a temporary combat option, such as unlimited ammunition, before testing progression values. Combat changes are easier to observe and reverse. Currency, Ember, and Growth edits can have broader effects if saved at an unexpected amount.
Avoid assuming that every option behaves identically across storefronts. The listed table was tested on Steam, while other non-Steam versions may require a different process connection or may not respond to every entry.
Compatibility, Saves, and Troubleshooting
The table is associated with the full-release v1.0 version of Pass the Fear and uses a Unity game process. Updates can change memory addresses or internal behavior, so a previously working table may require revision after a game patch.
| Symptom | Likely Cause | Recommended Fix |
|---|---|---|
| The process is missing | The game is not running or the wrong installation is open | Launch Pass the Fear and reopen the process selector |
| Options cannot be checked | The table is not attached to the correct executable | Select Pass the Fear.exe again |
| Values do not change | Version mismatch or unsupported storefront build | Test the Steam v1.0 build or wait for a compatible table update |
| The game behaves strangely | Too many options or extreme values are active | Disable all entries and restart the game |
| Progress looks incorrect | A resource edit was saved unexpectedly | Close without saving, then restore the backup |
| The table stops after an update | Memory structure changed | Check the table listing for a newer version |
Use the following recovery sequence when something goes wrong:
- Disable every active entry.
- Close Pass the Fear without saving altered progression if possible.
- Restart the game normally.
- Test the table again with a backup save.
- If the issue remains, stop using the table until its version matches the game build.
Before Activating Any Option:
- Back up the current Pass the Fear save
- Confirm the game build and storefront
- Verify the selected process is Pass the Fear.exe
- Record important values before editing them
- Disable options before saving major progression
Resource and progression edits may persist when the game saves. Keep an untouched backup and test changes away from irreplaceable progress.
Compatibility is especially important for Microsoft Store and Xbox Game Pass PC installations. The reference listing notes that the table might work with other non-Steam versions, but this should be considered a possibility rather than a guarantee.
Recommended Use Cases and Limits
A Cheat Engine table can be useful for testing, accessibility adjustments, or reducing repetition in a local session. It is less suitable when you want to preserve the intended difficulty or evaluate an unmodified playthrough.
| Goal | Suggested Option | Recommended Approach |
|---|---|---|
| Practice combat | Unlimited Health or Shield | Use briefly, then disable before normal progression |
| Test ranged attacks | Unlimited Ammo | Focus on mechanics rather than resource management |
| Explore anger mechanics | Unlimited Anger | Adjust one related value at a time |
| Inspect purchases | Max Currency on Gain/Spend | Avoid saving until the result is confirmed |
| Test progression values | Edit Ember or Growth | Use a disposable backup save |
| Reduce a long encounter | One Hit Kill | Disable it after the test session |
Use the table with a clear objective:
- Accessibility: Reduce repeated failure pressure during difficult sections.
- Testing: Examine combat, resources, or progression behavior.
- Troubleshooting: Check whether a value changes correctly in the running process.
- Experimentation: Compare different resource levels without repeating every earlier activity.
Do not use altered values as evidence of normal balance, progression speed, or intended difficulty. If you are documenting a build, guide, or challenge, identify whether the session used modifications.
The table provides adjustable values, not a replacement for version-specific game documentation. Treat every setting as experimental and keep normal saves separate.
Q: What does the Pass the Fear Cheat Engine table include?
The listed table includes unlimited health, shield, anger, and ammunition, plus one-hit defeat, currency controls, and editable health, shield, anger, Ember, and Growth values.
Q: Which Cheat Engine version is required?
The table listing specifies Cheat Engine 7.0 as the minimum requirement and states that it should work across a range of versions.
Q: Does the table work with every storefront?
It was tested with the Steam version. The listing identifies Epic and Microsoft Store Xbox Game Pass versions and notes that other non-Steam editions might work, but compatibility can vary.
Q: Why should I back up my save before using it?
Currency, Ember, Growth, health, and other edited values may be written into a save. A backup gives you a way to restore normal progression if an experiment causes unexpected results.